Behind the Spud: New Pilot & More! (Pt. 8)
What is going on everyone!
After a short hiatus, we’re finally back with a new Behind the Spud update! As most of you know, Holy Potatoes! We’re in Space?! was finally released without a hitch on the 14th of February! We’re elated with the reception of the game so far — reading comments, reviews and watching streams of our game has been a fun and enlightening experience! Rest assured, we’ll be taking a lot of the feedback we’ve received into account and will be rolling out some exciting new features in our next free update!> Read more
Behind The Spud: Conventions and Plushies (Pt. 7)
What the spud is going on everyone!
These past 5 or 6 weeks have been the most exhilarating, eye-opening, and mind-boggling weeks of the year. To start it all off, we attended Gamescom in Cologne, which was an amazing experience. For those who haven’t heard, we partnered up with Daedalic Entertainment and we are now officially working together to develop and publish Holy Potatoes! We’re in Space?! We got to meet members of their team in Germany, officially sign our publishing agreement, and meet a few of the other developers that are working with Daedalic.> Read more
Behind the Spud: Mechanical Tinkering (Pt. 6)
Behind the Spud: Battleship Rework (Pt. 4)
Welcome back everyone!
We took a super long hiatus from the Behind the Spud posts as we had so much going on, but we are back with a whole bunch of new and updated content! Before we get into it, we exhibited at GDC and got a chance to meet a lot of interesting and influential people and had a lot of fun the 10 days we were down in San Francisco! As we got back, we had a million and one things to catch up on and follow up with. None the less, here we are with our fourth post on Holy Potatoes! We’re in Space?!
Behind the Spud: Pimp My Ship (Pt. 3)
The brotatoes, spudettes, and I wanted to update everyone on our progress in the past couple of weeks and our plans for the next few weeks. Before I get onto the nitty gritty details of the work we’ve been doing on We’re in Space, I just wanted to let everyone know that since GDC is coming up next week, we’ve been swamped working on a million and one things to prepare for it. Our spud designers have been busy getting artwork done for GDC and so this post will most likely be word heavy instead of art heavy.> Read more
Behind the Spud: Meet the Stars (Pt. 2)
Welcome everyone to the second Behind the Spud post!
In the past week we have been really focusing our efforts on both the look of the game’s logo and the who, what, why, where, and when of the game’s protagonist. We have iterated and reiterated the main character and are coming closer to having her finalized! In addition, we have also been working on the protagonist’s partner in crime and right-hand!> Read more
Behind the Spud: Holy Potatoes! We’re in Space?!
Welcome one, welcome all!
We have recently started the production of a Holy Potatoes! A Weapon Shop?! sci-fi and space themed sequel! As such, we are going to start posting weekly development updates on the progress we are making with our newest game. In the meantime, we decided to take you guys along for the ride so you can follow our progress!