Posted by on 4 Mar, 2015 No Comments

Developer diary: the history of the Holy Potatoes

charsketches

As you know, we’re working on this weapon shop sim game featuring potato folks. It’s rampant with inside jokes and pop culture references but what I want to tell you guys is how we got here—to the potato world.

When the game designers and producers were discussing ideas for the game, there was only one thing confirmed: we were going to do a simulation game! The second thing we decided was on a weapon shop and RPG theme. At this point in time everyone, including myself, was pretty excited to work on something totally new.

Whiteboard discussion result. The unimportant doodles are obviously mine.

Whiteboard discussion result. The unimportant doodles are obviously mine.

Then came the big question: how should the game look?

Damn.

As a lead artist for the project, I had some lengthy (often heated) discussions with everyone on the team. People threw their ideas and visions around and I tried to pick the good ones. The problem is, it’s difficult to convince everyone to agree on a particular art style. Not only does the game style have to look attractive, it has to have a wide appeal, and also has to fit in the RPG world we created. In the end, the producers suggested pixel art. I vehemently disagreed.

There are two reasons why I was against pixel art. Firstly, as much as I love pixel art, I wasn’t, and still am not, a trained pixel artist. I handle a lot of 2D stuff, illustration and animation, but never pixels. But there was another more personal reason. As an artist, I wanted to create something with a strong identity—something people will recognize and remember. If you’re not a highly talented / trained pixel artist like Snakepixel or Paul Robertson, it’s not easy to create a pixel world that has that unique identity that people will remember.

 

Doodles of weapons and NPCs. One of the NPCs may or may not be a male stripper.

Doodles of weapons and NPCs. One of the NPCs may or may not be a male stripper.

So I sketched and pushed for something else. Something mine. Something cool, something cute, and something awesome. I tried pixels just to see how well I could handle them, I tried angular vexel-looking vector art, I tried old school Cartoon Network style illustration.

 

Different styles I proposed to my colleagues. One guy said angular beard dude was sexy. Weird.

Different styles I proposed to my colleagues. One guy said angular beard dude was sexy. Weird.

And then I did this:

“Dancing Potatoes” (The psychedelic background came soon after)

“Dancing Potatoes” (The psychedelic background came soon after)

It became an instant hit in the office, and I just called them the dancing potatoes. Suddenly, we had these potato smiths, potato heroes, and potato bad-guys; and pretty soon we were building the whole game around the potato folks.

And aren’t they just wonderful? Potatoes in action!

And aren’t they just wonderful? Potatoes in action!

Cheers,

Self-proclaimed potato wiggler,

Julian F.

 

P.S. We’d love a YES vote on Steam Greenlight if you haven’t done so already. Click here to go to our Steam Greenlight page!

There are no comments yet, add one below.

Post a Comment