Latest Posts

Behind The Spud: Conventions and Plushies (Pt. 7)

28 Sep, 2016
mockupsteampunkmetropolitan

What the spud is going on everyone!

These past 5 or 6 weeks have been the most exhilarating, eye-opening, and mind-boggling weeks of the year. To start it all off, we attended Gamescom in Cologne, which was an amazing experience. For those who haven’t heard, we partnered up with Daedalic Entertainment and we are now officially working together to develop and publish Holy Potatoes! We’re in Space?! We got to meet members of their team in Germany, officially sign our publishing agreement, and meet a few of the other developers that are working with Daedalic.

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Behind the Spud: Mechanical Tinkering (Pt. 6)

26 Jul, 2016
Diamond_Wetland

Whats up everyone!

In our last post, we talked about making some changes to our combat system, amongst other things. We have been working on these changes – on top of alterations to other mechanics – and wanted to share what we’ve been working on with you!

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Behind the Spud: Plan in Motion (Pt. 5)

29 Jun, 2016
flameforest

Hello everyone!

Things have been hectic at the studio in the past few weeks as we had been gearing up towards having an early build of We’re in Space?! ready. We also attended Indy Popcon in Indianapolis which turned out to be a huge success!

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Between Two Spuds: Meet the Captain

29 Apr, 2016
Interview-Image

Meet the Captain of the ship, star of the skies, and heroine of the Holy Potatoes! universe: Cassie!

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Behind the Spud: Battleship Rework (Pt. 4)

18 Apr, 2016
blue-sand-dunes

Welcome back everyone!

We took a super long hiatus from the Behind the Spud posts as we had so much going on, but we are back with a whole bunch of new and updated content! Before we get into it, we exhibited at GDC and got a chance to meet a lot of interesting and influential people and had a lot of fun the 10 days we were down in San Francisco! As we got back, we had a million and one things to catch up on and follow up with. None the less, here we are with our fourth post on Holy Potatoes! We’re in Space?!

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Behind the Spud: Pimp My Ship (Pt. 3)

1 Mar, 2016
floral-bloom

Hey guys,

The brotatoes, spudettes, and I wanted to update everyone on our progress in the past couple of weeks and our plans for the next few weeks. Before I get onto the nitty gritty details of the work we’ve been doing on We’re in Space, I just wanted to let everyone know that since GDC is coming up next week, we’ve been swamped working on a million and one things to prepare for it. Our spud designers have been busy getting artwork done for GDC and so this post will most likely be word heavy instead of art heavy.

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Behind the Spud: Meet the Stars (Pt. 2)

17 Feb, 2016
slime-swamp

Welcome everyone to the second Behind the Spud post!

In the past week we have been really focusing our efforts on both the look of the game’s logo and the who, what, why, where, and when of the game’s protagonist. We have iterated and reiterated the main character and are coming closer to having her finalized! In addition, we have also been working on the protagonist’s partner in crime and right-hand!

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Behind the Spud: Holy Potatoes! We’re in Space?!

3 Feb, 2016
prismatic-plains

Welcome one, welcome all!

We have recently started the production of a Holy Potatoes! A Weapon Shop?! sci-fi and space themed sequel! As such, we are going to start posting weekly development updates on the progress we are making with our newest game. In the meantime, we decided to take you guys along for the ride so you can follow our progress!

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Developer diary: the history of the Holy Potatoes

4 Mar, 2015

charsketches

As you know, we’re working on this weapon shop sim game featuring potato folks. It’s rampant with inside jokes and pop culture references but what I want to tell you guys is how we got here—to the potato world.

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Hello world: meet the people behind Daylight Studios

13 Oct, 2014

For those of you who don’t know us, we are the men and women behind one of Singapore’s premier indie developers, Daylight Studios. For a long time we have been working in the shadows, but now it’s time to come out and say “hello world.”

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News

Be A Potato Blacksmith And Tell Cloud His Buster Sword Is Too Big

13 Jan, 2015

Source: Siliconera

I was originally drawn towards Holy Potatoes! A Weapon Shop?! by its name and bright, cartoon art style. But then I found out that you can tell Cloud his Buster Sword is too huge and, well, now I love the idea of this game.

In it, you manage a team of potato blacksmiths. This means you get to forge various weapons for heroes as they stop off at your shop to kit themselves out for whatever manifestation of evil they’re looking to fight. Why you’re a potato is beyond me, but hey, if GLaDOS can be a potato then so can I.

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Spirit Horizon is an Awesome Match-3 Puzzle RPG Inspired by Puzzle & Dragons

3 Jan, 2014

Source: AppsGoer

If you love match-3 role-playing games like Puzzle & Dragons and Heroes & Monsters, you will be excited for the newly released Spirit Horizon, which is developed by Daylight Studios and published by IAHGames for key Asian markets.

Spirit Horizon combines the challenge of match-3 puzzle mechanics with exciting fast paced battle gameplay. In the game, you will chain up great combos and deal massive damage to your enemies as you set out on your adventure to save mystical world of Kaldera!

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Fantasy puzzle game Spirit Horizon review

3 Jan, 2014

Source: GamesInAsia

Developed by Singapore’s Daylight Studios and published by IAHgames, Spirit Horizon is a shiny new fantasy match-3 puzzle adventure mobile game.

It is less like Candy Crush and more like Line Jelly. Gems in Spirit Horizon come in four different elements — fire, wind, water, and earth. Players must connect three or more gems to create combos to fight monsters. The more combos you have, the more damage you will be dealing to the incoming Mist monsters. Spirit Horizon also attempts to add in some interesting challenges to the gameplay. For example, gems could be burning under a mob’s special power. You can still burst the gems, but the side effect is that you will be dealt burn damage.

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11 Startups in Asia That Caught Our Eye

28 Dec, 2012

The Gutsy Entrepreneur

28 Dec, 2012

I love listening to stories of successful entrepreneurs. Like with a movie superhero, they are always wracked by pain and struggles, battling oppression by stronger forces. But the hero always emerges as the victor by sheer resilience and courage. I recently met up with a Singaporean entrepreneur, and his journey is very much that kind of story. Plus, his startup has all the ingredients to become very successful in the near future.

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Kotagames Loves Sexy Girls: Beta Launches Hisho Collection Game

28 Dec, 2012

A couple of days ago, Indonesian feature phone game developer Kotagames launched its newest game titled Hisho Collection Mall Empire. The beta game was originally open to just 5,000 players, but that figure has been increased to 10,000 players now.

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